Stinkoman 20X6: Reloaded/196
From Homestar Runner Fanstuff Wiki
Author's Comments
And the Stinko-vision returns from way back from the Tampo era. It looks a bit different this time around, plus this time it's scanning for weaknesses rather than locating challenges. If you actually play through the Stinkoman 20X6 game, you'll find that the beginning of this fight is where the close-up on Stinkoman's eye comes from, so it seems accurate to have him use it here.
Hope the middle scenes aren't too confusing — I went kind of overboard with the HUD display, as it's terribly fun to design. Hopefully you'll be able to catch what's being revealed to Stinkoman, which is that the "wall" antenna on Stlunko is controlling the fists by radio waves. Destroying it may not automatically kill Stlunko, but it should leave him defenseless. Also to the question of where the fists came from, the antenna can also call and teleport in the fists from a cache somewhere. I felt it kind of went without saying, Stlunko being a giant robot and all.
The Stinko-vision has always been a vague reference to Samus's scan visor in the Metroid Prime games. Of course in that game the world would pause so you could read the opponent's weaknesses and such before fighting. Stinkoman gets no such luxury here. It's kind of reminiscent of this comic.

