Stinkoman's Escape/32
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Author's Comments
Sam shows 1-Up and Pan Pan his room, and views all of the things that have happened to the house in one day. Many combolations if you know what comic each one is from. Sam then goes and turns the power back on and corrects the tilt of the house, two things that have been incredibly annoying to have to sprite. The raisen that the comic isn't tilted in the second and third panels is that while the hand scanner and door are parallel to the house's tilting, the screen is on a wall perpendicular. Or it might be the other way around. Beats me.
Nothing much to say about this, except I can now sprite everything normally. The carpet in Sam's room turned out much better then the carpet in Pan Pan's room, and it's a noticeably fuzzy carpet. WILL THIS MAKE A DIFFERENCE?! Who knows?! Not me, that's for sure.
When you think about it, the hand scanner is a very good form of security in the 20X6 world, even if it's not registered to a specific person (ie. Sam). The existence of 1-Up's hands are extremely questionable, Stinkoman has his double deuce busters, Pan Pan almost has it, but has claws rather than fingers (and bending down is a chore), and Mechanic Joe is very fingerless indeed.
| Stinkoman's Escape Navigation - Kitchen Calamities (view all) | ||
|---|---|---|
| 31. Kitchen Decimation | 32. Janitorial Residence | 33. German Sales |
| Season 1 | Comic 21 | Comic 22 | Comic 23 | Comic 24 | Comic 25 | Comic 26 | Comic 27 | Comic 28 | Comic 29 | Comic 30 | Comic 31 | Comic 32 | Comic 33 | Comic 34 | Comic 35 | Comic 36 | Comic 37 | Comic 38 | Comic 39 | Comic 40 | Season 3 | ||

