Stinkoman's Escape/10
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Author's Comments
Cutting back to the 1-Up with a semi-transition, he wakes up Pan Pan and calls him down. Unfortuantely, he didn't count on Pan Pan jumping so high. OR DID HE?!
Not much to this comic, it's mostly a transition comic to get Pan Pan into the action. Next comic will most likely cut back to Stinkoman and how (or if) he'll get out of the bush. That funny thing in the window is a hole (Stinkoman slammed that door pretty hard), and some fragments of glass are at the bottom. Speaking of which, there were a ton of custom sprites in Panel 3. Pan Pan's bed took ages to put together (I used Stinkoman's chair as a base), and I had to mess around with the carpet (yes, that is carpet) to try and get it to look remotely like carpet. I liked the LCD clock on the wall. Also, 1-Up isn't so dumb he doesn't know how to work a toaster, he's just never been shown how. Just like you wouldn't know how to build a rocket unless you were shown how.
Wrench edited from Mechanic Joe's "robot resurrector", courtesy of Game Remake Enterprises. Same for the edited Pan Pan sprite.
| Stinkoman's Escape Navigation - The Prologue (view all) | ||
|---|---|---|
| 9. Funding Allocations | 10. Fatness Ahoy | 11. Squishy Avoidance |
| Comic 1 | Comic 2 | Comic 3 | Comic 4 | Comic 5 | Comic 6 | Comic 7 | Comic 8 | Comic 9 | Comic 10 | Comic 11 | Comic 12 | Comic 13 | Comic 14 | Comic 15 | Comic 16 | Comic 17 | Comic 18 | Comic 19 | Comic 20 | Season 2 | ||

