Stinkoman 20X6 Enemy Enhancement/Ultimate Quorvekt2
From Homestar Runner Fanstuff Wiki
This enemy has been completed by its owner, Ekul.
This is Commodor Torlo, a Terrel. I am started as a lowly mechanic, but by modifying the Quorvekt out of a regular transport ship, I was promoted to Captain, then Commodor by my master, Harvax. I have logged this thing's progress
- Version 1.0: I survived a crash of a transport, and turned the remains into this gunship and got back to base in it. It only would have survived one hit, but I manuvered this home without being shot down. As soon as the Admiral heard of my ship, he gave me a raise, turned me to a pilot and put these into mass production. I'm feeling pretty good about myself at the moment.
- Version 1.1: It had pretty bad steering, so my boss asked me to add a rudder or something. So I did. The weaponry was extended to make aim better and to add range. I tweaked the wings slightly.
- Version 1.2: The last battle these were in, they were shot down right an left. So I thickened the armor. To make it able to shift from left to right and right to left easy, I gave it an actual tail. I turned the energizers of the guns into a maglock so that it can stay locked onto the enemy and not zooming right towards them like fools. To compensate, I turned the lasers into ray guns and changed their shape.
- Version 2.0:I widened everything and improved the maglock. It's ray guns are much better now, and have very long range. It can also stray right and left a bit easier due to the lengthening of the tail. The wings were lengthened
- Version 2.1 {Game version}: The cockpit was enlarged, but a lot had to be recalled due to the small cockpits. It now has a perfected maglock and will go at the same velocity that the locked ship is going, and the tail can veer it to either side better. I also made sure to lengthen the wings and guns. The cockpit can hold multiple people now
- Version 3.0: After being shot down by a red ship, I barely survived. Harvax was heavily damaged. He told me my ships were a worthy nuisance, but they did not shoot down the one ship. I put more armor, a high powered ray charger, another gun and another tail. the ray charger allows one large blast that does double damage, but it takes a long time to charge. The tail helps manuvering to be much easier and hard to hit. This is much better.
- Version 3.1:All the guns have been improved, the armor can take 8 hits instead of 4, charged the tail, modified the cockpit and improved the wings. The guns fire faster and charge the double damage faster. The tails being charged allows this thing to accellerate and change directions much better than any known craft. More people can fit in the cockpit
- Version 4.0: There's not very many now, since it takes much more time to produce now, but does that matter? (minboss standards) We still produce all previous versions. Two more guns, 16 hits instead of 8, longer tails to hande the extra mass, and much more aerodynamic, longer wings. This thing fires even faster than it did before!
- Version 4.1: Seven big guns, withstaning 32 hits, longer tail and longer wings? This thing is pretty much a much needed modification of the previous model. More people can fit inside
- Version 5.0: Well, here's our flagship, the Quornihilator. Two ion cannons, seven rapidfire ray guns, a shocktail(That stuns and does damage), and armor that can take 64 hits of standard fire. The Ion cannons stun the enemy ships, leaving them helpless targets. I am the captain of this ship, and several people help me inside. I do not think many ships can stand up to its might, even if it had six hits instead of sixty four.
Stinkomanuel
Quornihilator will roast you to dooms as you try to get into the air. I highly doubt this thing could ever even get destroys unless the pilot wanted it to. With this thing, you may just have to makes a litte ionic action, because they're ions cannons will be you rue the day you took your pilots test!
"Feel the energy? That's the microwave alone!" Torlo to Albequerquy (sic)
