Stinkoman 20X6 Enemy Enhancement/Terrel 2

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This enemy has been completed by its owner, Purple Koopa.

Image:Terrellbul.PNG
  • V.1 (Game Version): This is a Terrel. They're boring little chap. They only hop around and take one hit to defeat. They're often replaced with his fellow chickens, Grundy and Stobat. Well, now it's time to change that! This little guy is gonna make it big!
  • V.2: We gave it a helmet, so it takes another hit. Well, strictly speaking, if hit from the back, it takes two hits, but it takes only one two if it's hit in the face...Ouch.
  • V.3: The beak out is now constructed outta metal. This allows it to take two hits no matter where hit! Then we gave the helmet some spikes so it hurts more when it jumps into somebody.
  • V.4: Do you know why the Terrel only hops back and forth? Always? Because it can't see where it's hopping! No wonder - it always looked at the floor! What a distracted chicken. The beak is painted to look more like a beak again, and the spikes got longer. Now it looks like a Viking cap, sorta!
  • V.5: It took a long time, but now the Terrel is more than a head! It's a head with a body! Right now it doesn't mean much. We're working on wings and things next.
  • V.6: Yeah, feet! Now it can walk around, walk around, and try running into Stinkoman instead of jumping. That should help it a lot.
  • V.7: We gave it...wings! Terrels can now hop higher and fly. Hooray, hooray!
  • V.8: Okay, now it's time to get edgy. We made it slightly taller and a meaner look. Then we added an attenata that fires bullets at things. That's pretty good.
  • V.9: Its feet were getting tired, so we gave it boots! Cool boots. Cool red boots. It also can take another hit because of non-tired foots.
  • V.10: Terrel has spikes on the boots so it hurts more when it lands. It also gots one of those cool blue gems on the boots. You know, like Stinkoman has. They're all the rage on Planet K. Just 'cuz you can't be evil doesn't mean you can't be stylish!
  • V.11: We made the wing more like an arm, so it can hold this little gun. More bullet-y action.
  • V.12: Oops! Sorry everyone - when we gave it a gun, we realized it couldn't fly and carry it at the same time! So we put on an extra set of wings to help that problem.
  • V.13: The helmet needs love, too! The attenta kept breaking off, so it's a turret attached to the helmet now. That makes it better. Then we gave it red eyes, and added more spikes, because we can!
  • V.14: Now it has a vulture beak. Like it would ever need it, but hey. Then we sorta sorta upgraded the gun. It's bigger, at least!
  • V.15: Not tall enough. Gave it longer legs and smaller tummy so it can stop walking kinda strangely. It also takes another hit by being bigger. Plus chicken legs are tasty - I mean no.
  • V.16: The helmet's made of stone. And metal. That means the helmet is now invincible, so it blocks almost all shots to the head! That's a good sign. We taught the Terrel to stick its hand out. We're not sure why, and it looks goofy, but we're getting this metal claw, so that should be good.
  • V.17: Ta-da! A metal claw. It, uh, hurts more. Plus it takes another hit that way!
  • V.18: We polished the boots so they're shinier, then we added a "stun" feature on the blaster. The wing was also getting tired because of all this new stuff, so we made it bigger. That always helps.
  • V.19: The helmet stretches longer to the back, plus we shinied it. Uh, can you really shine stone? Ask us later. But the BEST thing so far is now the claw fires bullets! It flashes green when it's about to do so.
  • V.20: We added the finishing touches: just power up the guns s'more. We have the claw more blasters, and made both helmet and hand-held gun bigger. This Terrel is terrific! We dub it Terrellbul! It's terrible in name and personality only.