Stinkoman 20X6 Enemy Enhancement/Poorbt2

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This enemy has been completed by its owner, Ekul.

Image:Poorbt family table.PNG

Howdy. It's I, Plack th' Photon Poorbt 'gain. I, here, used to be a hum'n. Not 'nymore! Now, as you see here, I have made a mass've rehaul of these here Poorbts. Logging is my partner, Spike the Snowstromund. I b'gan by alt'rin m'self.

Contents

Genus A, Developmental

This group was the development stage. In order to full examine the biological effects, we removed all hair and standardized all traits.

Species .1 - Well, in the name of science, Plack has been turned into a wimpy thing that can no longer speak English. It's weaker than a normal human, but it's easier to modify.
HP: 1
Attacks: Punch (1)
Abilities: N/A
Species .2 - He's developing and strengthening. I've made alterations to him that should allow his nerves to become intangible. In short, he can't be crippled or paralyzed.
HP: 1
Attacks: Punch (1)
Abilities: Immune to paralysis
Species 1.0 - He's back to human strength and can now speak and think like he was when he was a human. Since the nerves are intangible, if his arm was cut off, he could still control it.
HP: 2
Attacks: Punch (1)
Abilities: Immune to paralysis

Genus B, Joorbt

This kind has camouflage for the jungle and is speedier, although it has less defense and attack. This kind can also jump higher and see better.

Species 1.1 - This kind is similar to A1.0 except it is faster. It can separate its hands or feet and reattach them.
HP: 2
Attacks: Punch (1) Hand crawl (1)
Abilities: Immune to paralysis, can separate limbs and reattach.
Species 2.0 - A helmet and a glove on one hand have been added. The helmet increases vision. The fist can be shot off due to a hovering mechanism inside the glove.
HP: 2
Attacks: Punch (1) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering
Species 2.1 - They are taller now and have gloves on both hands. They are faster and have a better range. Their fists can return like a boomerang to the wrist
HP: 2
Attacks: Punch (1) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, sniping ability
Species 3.0 - The physique has been altered to match Stinkoman's. This makes him have much better jumping and more flexible.
HP: 2
Attacks: Punch (1) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, sniping ability, flexible
Species 3.1 - The suit is modified to cover the whole body. The material is non restrictive but protects it a bit more.
HP: 3
Attacks: Punch (1) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, sniping ability, flexible, weapon dexterity
Species 4.0 - The suit is strengthened even more, but the true upgrade is the muscle enhancement. It can go at regular speeds faster than the previous one or at the cost of control it can ram.
HP: 5
Attacks: Punch (1) Hand shoot (1) Charge straight (2) Use weapons 4.1 4.2 4.3
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, sniping ability, flexible, weapon dexterity, high speeds
Weapon addition 4.1 - Species 4.1 and higher can use a poison dart. The dart does not hurt, but it causes the opponent to be stunned and they stop what they are doing every ten seconds. With every dart after that, the time is reduced by a tenth.
Attacks: Dart shoot (No damage, causes a stun every 10 seconds)
Weapon addition 4.2 - Species 4.2 and higher can use an ax. The ax can be thrown or can be used at point blank. This can cut growth to create a better path
Attacks: Swing Ax (2) Throw (1)
Weapon addition 4.3 - Species 4.3 and higher can use a thorn shooter. A seed comes out and then a seed. The seed turns into thorns which become an obstacle that can be destroyed after three hits. If someone is near the seeds when it sprouts, they become trapped.
Attacks: Seed shot (1) Thorn (1)
Species 5.0 - The suit is strengthened yet more. There are two more arms added that can help it climb, combo and multitask
HP: 6
Attacks: Punch (1) Hand shoot (1) Charge straight (2) Use weapons 4.1 4.2 4.3 5.1 and 5.2
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, sniping ability, flexible, weapon dexterity, high speeds, comboes
Weapon addition 5.1 - Species 5.1 and higher can attach use jets and propel themselves high. The propulsion is highly compressed air.
Attacks: Blast at enemy (No damage, but sends them flying clear across the room
Weapon addition 5.2 - Species 5.2 and higher can use a shield. The shield is impervious and can be used like wings to steer the jet propulsion.
Attacks: none
Officer differences - The officers have one more attack, defense and have higher skills. However, they are not as fast as the others.

Genus C, Poorbt

The main path of the Poorbt family, these were the first created.

Species 1.1 - This kind is similar to A1.0 except it has more HP. It can separate its hands or feet and reattach them.
HP: 3
Attacks: Punch (1) Hand crawl (1)
Abilities: Immune to paralysis, can separate limbs and reattach.
Species 2.0 (Game version)- A helmet and a glove on one hand have been added. The helmet increases defense. The fist can be shot off due to a hovering mechanism inside the glove. The helmet further increases HP
HP: 4
Attacks: Punch (1) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering.
Species 2.1 - Last time, Stinkoman with a gigantic fist was the thing that destroyed these things, so they could not reach their optimal potential. They are taller now and have gloves on both hands. Their fists can fire and control it slightly and they also can return like a boomerang to the wrist.
HP: 4
Attacks: Punch (1) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, fist control
Species 3.0 - The physique has been altered to match Stinkoman's. This makes him have much better jumping and have better defense as well as offense.
HP: 5
Attacks: Punch (2) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, fist control
Species 3.1 - The suit is modified to cover the whole body. The material is slightly restrictive so it is slower, but protects it better.
HP: 7
Attacks: Punch (2) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, weapon handling skill, fist control
Species 4.0 - The suit is strengthened even more, but the true upgrade is the muscle enhancement. It can fire the fists much faster and the Poorbt can even throw the poor sucker!
HP: 10
Attacks: Punch (2) Hand shoot (1) Throw (Varies depending on terrain) Use weapons 4.1 4.2 4.3
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, weapon skills, throwing, fist control
Weapon addition 4.1 - Species 4.1 and higher can use a laser shot. The weapon, though less acurate, can be fired rapidly.
Attacks: Laser shot (1)
Weapon addition 4.2 - Species 4.2 and higher can use a flamethrower. The flamethrower can eliminate obstacles and cause the ground to be unsafe for the enemy. It may also cause the enemy to catch on fire.
Attacks: Shoot (1, may accumulate) Catch ground on fire (1 for standing on it)
Weapon addition 4.3 - Species 4.3 and higher can use a stun ray. The ray can stun the enemy for a while and cause blindness for a while after they recover
Attacks: Stun (stuns)
Species 5.0 - The suit is strengthened yet more. There are two more arms added that can help it climb, combo and multitask.
HP: 13
Attacks: Punch (2) Hand shoot (1) Throw enemy (varies) Use weapons 4.1 4.2 4.3 5.1 and 5.2
Abilities:Immune to paralysis, can separate limbs and reattach, Fist hovering, weapon skills, throwing, fist control, comboes
Weapon addition 5.1 - Species 5.1 and higher can attach use rockets to fly high.
Attacks: Blast at enemy (1, sends enemy a short distance)
Weapon addition 5.2 - Species 5.2 and higher can use a shield. The shield is impervious and can be used like wings to steer the jet propulsion.
Attacks: none
Officer differences - The officers have higher skills and are faster. However, they have two less attack.
Pilots differences - Pilots have two less attack and defense (Where applicable) but have different skills. They have better weapon skills and have very good driving skills.

Genus D, Floorbt

This kind is the digging team and also the slowest and has the best defense.

Species 1.1 - This kind is similar to A1.0 except it has more defense. It can separate its hands or feet and reattach them.
HP: 3
Attacks: Punch (1) Hand crawl (1)
Abilities: Immune to paralysis, can separate limbs and reattach.
Species 2.0 - A helmet and a claw on one hand have been added. The helmet increases defense. The can be sent off due to a hovering mechanism inside the glove.
HP: 4
Attacks: Stab (1) claw drone (1)
Abilities: Immune to paralysis, can separate limbs and reattach, claw hovering
Species 2.1 - They are taller now and have claws on both hands. They are more defensive and can guard with the claws. Their claws can return like a boomerang to the wrist
HP: 5
Attacks: Punch (1) claw drone (1)
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, guarding ability
Species 3.0 - The physique has been altered to match Stinkoman's. This makes them have much more muscles and can take more heat
HP: 7
Attacks: Punch (1) claw drone (1)
Abilities: Immune to paralysis, can separate limbs and reattach, claw hovering, guarding,
Species 3.1 - The suit is modified to cover the whole body. The material makes it slower, but it is very dense
HP: 10
Attacks: Punch (1) Hand shoot (1)
Abilities: Immune to paralysis, can separate limbs and reattach, claw hovering, guarding, cannot be stopped by pain, Weapon usage
Species 4.0 - The suit is strengthened even more, but the true upgrade is the muscle enhancement. The muscles are very compact and it can run through a wall.
HP: 13
Attacks: Punch (1) Hand shoot (1) Ram (2) Use weapons 4.1 4.2 4.3
Abilities: Immune to paralysis, can separate limbs and reattach, claw hovering, guarding, weapon usage, unstoppable,
Weapon addition 4.1 - Species 4.1 and higher can use a mini drill launcher. This shoots small drills that do not stop, even when presented with a target. They are long range.
Attacks: Drill (1)
Weapon addition 4.2 - Species 4.2 and higher can use a drill. The drill can destroy most walls if given enough time. It can also deal a lot of damage.
Attacks: Drill (3)
Weapon addition 4.3 - Species 4.3 and higher can use a welder to energize the victim. The victim then runs on fire uncontrollably.
Attacks: Weld (1, uncontrollable)
Species 5.0 - The suit is strengthened yet more. There are two more arms added that can help it climb, combo and multitask
HP: 17
Attacks: Punch (1) Hand shoot (1) Charge straight (2) Use weapons 4.1 4.2 4.3 5.1 and 5.2
Abilities: Immune to paralysis, can separate limbs and reattach, Fist hovering, sniping ability, flexible, weapon dexterity, high speeds, comboes
Weapon addition 5.1 - Species 5.1 and higher can use rockets to fly. Howvever, it does not go very fast.
Attacks: Blast at enemy (1, sends enemy a short distance)
Weapon addition 5.2 - Species 5.2 and higher can use a shield. The shield is impervious and can be used like wings to steer the jet propulsion.
Attacks: none
Officer differences - The officers have one more attack, and have higher skills. However, they have less defense

Stinkomanuel

Image:Elite Poorbt Stinkomanuel.PNG

Wow! It's a sauseome Poorbt! Watch out for it strikening light! It's blame througher will do you in to! And his rapidinous firing! If you aren't careful, you will also be subjext to a beating up that will make you wipe yourself of the face of the cannon!

"I fell down the stairs again." Hooley, at the mosh pit's stage.