Stinkoman 20X6 Enemy Enhancement/Assassin Project

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This enemy has been completed by its owner, Markie&BurnBox.

What is up, yo? Markie is my name. Four volunteers have decided to join me on making the ASSASSIN PROJECT, in which I will be using them to create some kinda...Greggo...thing...ah, whatever.

Image:Assassinproject.PNG

Version History

v1.1 - Alright. So I've made the Greggo the base of the Assassin. Colored his legs Stothos like, added one of the Gaspeau's tails to the right side of the Greggo. I colored the top hat of the Greggo ASTROMUND and the lightbulb after the Gaspeau. Looks pretty neat. (HITPOINTS 3, ATTACK 1)

v2.1 - After a few modifications, I have found a way to add a Stothos turret and a red Astromund shielf to the left of the Greggo. This shield can fire a short-range burt of 240 degree energy that can an Uptant or a Downtant in one hit. The shield is powered by the miniature Stothos launcher, obviously. I've changed the Greggo's teeth into a Ninja-like mouthpiece. (HITPOINTS 4, ATTACK 2)

v2.5 - I have plucked the Gaspeau's antenna and put them on the Greggo for an alien-likeish defense system. His right arm/tail has been extended to look like the Stothos launcher's counterpart, and another shield has been added. On the left shield, there are two laser prongs that do one unit of damage each when fired along with the now 270 degree energy attack. (HITPOINTS 5, ATTACK 4)

v3.0 - The neck of the Stothos has been added to the legs of the Greggo to make it look like a torsoman. On legs. I've modified other Stothos's necks and have added them onto the shields for a long-range follow-up shot in both directions. (HITPOINTS 7, ATTACK 7)

v3.4 - Markie presents a new feature - crosshatching, recoloring, Gaspeau vision, yeah, that's about it. The torso has been moved so that the Assassin Project doesn't look awkward. On the right side of the shield we have the top half of the blaster thingy enlargened to make up in balanced power among the two shields. Now the left shield fires a small-laser-wide-laser-290-degree-laser attack, while the right fires a large burst of energy that is hard to avoid. Not the final version. Check back for more. (HITPOINTS 7, ATTACK 9)

v3.7 - Alright, so I've added bobbles on the antennae. Extra hit point for him. And I've fancied the right shield reddishly, and cross-hatched the right arm. Nothing much. I've also modified the left shield with a Stothos wheel so that it launches MINI-MISSILES!!! (HITPOINTS 8, ATTACK 10)

v4.0 - The final version! I have enabled the Assassin Project to summon "Holy Aura", a temporary shield from his antennae source which protects him for various amounts of time. I've moved his arms from the head to the "torso" so that it doesn't look heavy and unbalanced. I've managed to replace the Greggo legs with artificial Astromund pants, excluding the Greggo feet. The missiles have been upgraded to deal an extra amount of damage. (HITPOINTS 11, SHIELD 2, ATTACK 15)