Homestar Runner Strategy Guide/Quests/Fury Seven

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Contents

To Start

  • You must meet the following criteria in order to take this quest:
    • All your characters must be at Level 28 or higher
    • You must have at least 999 HP for Homestar Runner
    • You must have at least 635 MP for Marzipan
    • You must come between realtime hours 16:00 and 19:00
    • You must have completed the 'King of World' quest
    • You must have completed the 'Chaaaalenge?' quest
  • Start this quest at:
    • The Field (Future)

Part One: Hunter Cardgage

  • When you get to The Field (Future), an elderly man with shades, a grey beard, a black jacket, black jeans and a Star Masamune will be waiting. His name is Hunter Cardgage. When he speaks to you, he'll tell you about the group he's in(Fury Seven), and its members. Plus, he'll tell you something else: THERE WERE TWO HOMESCHOOLS?!

Aaaaaanyways, he'll ask you to round up the rest of the Fury Seven in 20X6 Central. Exit the field. That info he gave you might be useful.

Part Two: Finding Something of Great Importance

  • The locations for the Fury Seven as follows:
    • Depressio, red haired leader with the trademark Fury Seven uniform, is near the top of the highest building in 20X6 Central, which is the Bubbu Enterprises Mall. Go up nine flights of stairs to reach him.
    • Cloak, AKA Thomas the Alien(from the TGS comics), now sorta green and tall looking, is behind the Hardware Shop near the Field (Future).
    • Wing, or Stickly Guy, Stickly Man's good brother, is at the front entrance of the Stickly House.
    • Master Beechudown, Kidstar/One Up's martial arts trainer, is blocking the doorway leading to the Fury Seven HQ underground.
    • Prof. Homsake is in his lab near the south part of the field. It looks like the huts from Dragonball Z.
    • Crimson Assassin, future Rogue Redd, is on the west bridge near the teleport to the Space Dock.

Part Three: 20X6 Homeschool

  • Head back to Hunter Cardgage. As soon as you get there, he'll give Homestar the Star Masamune. After a long cutscene of the Fury Seven talking about stuff that has to do with saving the world from some empire, 1-Up will run from the east, alerting the group of an attack on the city and some 'Viperpod's Presence'. Follow the Fury Seven into 20X6 Central and run after them. Avoid the mechanical tentacles from the Viperpod as you go. When you reach the far north, Homeschool Viperpod, Homeschool's 20X6 form in some kinda tentacled snake-like robot, will come up to the entourage. He (The Viperpod is talking, 20X6 Homeschool just breathes) challenges Homestar and Strong Bad to a 2-on-1 battle...

Part Three: Viperpod One

Homeschool's Viperpod
HP: 1900
Attacks: Tentacle Launch, Lock-On, Self Modification, BLAST! BLAST! BLAST!
Strategy: The Tentacle Launch is impossible to avoid, so make sure you have a lot of healing
items in stock. When 100 HP is deducted from him, he'll use Self Modication, in which he grabs
some technology(mainly weapons), attaches it to his body, and boost his stats except for HP.
When his HP is down to 1600(his third Self Modification), he'll start using the Lock-On
manuever, which consists of deadly blue rays that home in on you. Avoid by counter-attacking
the plasma sources. When his HP is down to 1200(his seventh Self Modification), he'll use the
BLAST! BLAST! BLAST! technique. He'll emit Kinetic Spheres from his mind that will home in on
you and do great damage. All of his attacks are Homing attacks, so block and counter-attack
often or you'll become paralyzed for the next turn or so.

Part Four: Break Time

  • Homeschool Viperpod will fall and vanish, and you won't see it again until the next world. Depressio congratulates you for your effort and allows you 24/7 access to the Fury Seven HQ, as well as some freebies.

Rewards

  • Star Masamune
  • Fiber Optic MP Carol Mod
  • Stable Gauntlets
  • Access to the Tree