From Homestar Runner Fanstuff Wiki
To Start
- You must complete the following criteria in order to do this quest:
- Complete the Mining Games Champeenship
- Complete 'Chef's Apprentice'
- Covered at least all of Poopaw's Factory
- Have a Decibel Radar
- Start quest at:
Part One: Terror
- Dijjery-Doo is attacking the villagers! He is using a magic rod to screw with the weather, and a hurricane is coming- underground! Walk up to a terrorized villager to start a battle with three Aquaguraits. Use elements to get rid of them! He will lead you to a huge machine with nine turrets and a drill that Dijjery-Doo is supposedly in. Fight for your life!
Turret Mech
HP: 1000
Attacks: Aqua Beam, Heat Beam, Freeze Beam, Plant Beam, Drill Strike, Gust Beam, Atomic Beam, Nova Beam,
Shadow Beam, Triple Beam
Strategy: This guy has amazing defense, so don't be fooled by its low HP! It also has only elemental
attacks for the first 500 HP that he has, so if you're prepared with a ton of Magic Emulators, you
can use very strong attacks. When he starts to use the Triple Beam, which has no element, you're in
trouble. It does as much damage as fifty tons of crap shoved in your face repeatedly. Or more
accurately, 600 HP, or around that. You might be
able to dodge it with a high-jumping character, but you probably haven't been giving that many
points to Speed if you're in favor of balanced stats. Just jump as soon as you see the beam form, and
you might be able to dodge!
Part Two: Racing Rockets
- The Turret Mech hs been destroyed, but Dijjery-Doo is nowhere to be seen! The hole that the mech once was on leads to Abandoned Subway Sector A. But it's covered by a metal one-way hatch, which can only be penetrated with a nuclear rocket! Go to the helipad at the launch site and ride on the rocket by pressing 'CANCEL'. Use the stylus/analog stick to steer. Remember, if you hit a wall, you have to start from the beginning, unless you pass the first checkpoint at Sector A! Quickly ascend from the air and dive down at the wall in the hole. You'll now go through a tunnel, bend upwards/downards and into Abandoned Subway Sector A! You'll automatically go through the wooden barrier. Avoid the turned over bus by ascending and quicky turn to the left underhang. Hitting the wall before turning left will kill you! Once under the underhang/bus stop, race up the stairway. When you reach the top, you'll blast through the stairwall and onto a bus. The ground beneath is covered in liquid nitrogen, so don't fall off! Duck under the grey railing and make a right through the narrow hole. Avoid the three metal bars in this straightaway path. Hit the checkpoint flag and bend upwards, only to avoid five more metal bars. Bend upwards once again, into Sector B.
Part Three: The World is a Cold Place
- Upon reaching Sector B, you have to run downards into the train track area. Go through the back door of the train. Keep a straight path through the remaining five subway cars and you'll blast through the front. Avoid the waves of liquid nitrogen and occuring explosions and falling rubble and flying bus debris. Keep it up until you reach another narrow tunnel entrance, sealed off with a wooden hatch. Run through and go straight through the icy tunnel, dodging icicles and stalagmites. When you blast through the icy window, the rocket will turn off, sending you inside Dijjery-Doo's lair.
Part Four: Chasing Dijjery-Doo
- You'll hear the laughter of a walrus... Dijjery-Doo! You'll start in a huge maze. If you have the Decibel Radar, you'll be able to pinpoint the direction of the laughter. If not, get it! Just follow the laughter to reach Dijjery-Doo, who wants to battle The Cheat one-on-one!
Dijjery-Doo
HP: 2000
Attacks: Walrus Fang, Beehive, Bubble Attack
Strategy: Dijjery-Doo is fast, and the only way to attack him well is to use a chain attack when he
stops bouncing around like a caffenated Strong Sad. Avoid him to dodge the close-range Walrus Fang,
and dodge the Beehive by suddenly moving out of the targeting device. Bubble Attack is not used
often, but it is devastating. He shoots a lot of bubbles around the screen, they pause for a moment,
and they all go for you! They are semi-homing, and there are at least 10 of them, so dodging it
is near impossible. Just use potions to heal yourself and use a Gavin Whistle Pro if you need backup.
- Dijjery-Doo will fall and drop a shiny orb... The 20X6 talisman! He will mutter some words and jump into a UFO Mech... Homeschool just keeps making them! Well, there's only one thing to do now... Chase Homeschool into 20X6! Go through the rest of the Dijjery-Digloo via the rocket and up to the surface of the Secret Launch Site, where transportation will be waiting for you. Jump in your Star Ship and press on!
Rewards
- 20X6 Talisman
- Walrus Armor