Homestar Runner Strategy Guide/Quests/Complexity of Flying Mechs
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Contents |
To Start
- You must have beaten the mission Blimp 1 Recon Ignition.
- All party members must have 1000 HP.
Part 1: Arena
Enter the blimp and battle through the halls until you get to an arena. You will fight enemies 1 by 1 until you defeat 30 enemies, then exit the arena.
Part 2: Fall of the Final Mech
Keep pressing into the fortress. The enemies are weak, though there are lots of them. When you get to a large metal door, heal up and enter. You will face a yellow anime-type robot.
Mecha Z HP:3000 Attacks: Fire cannon, Ice cannon, Lightning cannon, Shadow cannon Strategy:Mecha Z is easier than X or Y, but he can permenently lower your stats! While he cannot lower health, he lowers strength, defence, speed, and MP. Take him down quickly. After the battle, your stats are not restored, so you will be permenantly weaker.
Part 3: Warfort at Last!
Exit the area and keep fighting. Eventually you will find the final bridge. This one leads to the warfort. Ignore all the enemies and run. Enter the door to complete the mission, and your stats are not restored.
