Homestar Runner's Trading Card Game/games/1
From Homestar Runner Fanstuff Wiki
Contents |
Playing Statistics
Players
Signups are closed.
Board Type
Six row Triangle — 8 turns
Rewards
- First Place: "Grody Ethnic Food" Item card, 35 credits
- Second Place: 15 credits
- Third Place: 5 credits
The Game
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Players
Super Sam
- Cards in deck: 2
- Cards in hand: 0
- Cards on field: 2 — Homestar Runner (Moron, 2/4/4); Homeschool (Lame, 3/3/4)
- Total Points: 10
Shadow Scythe
- Cards in deck: 0
- Cards in hand: 0
- Cards on field: 4 — Sterrance (Silent, 2/5/3); The Goblin (Silent, wildcard [3/2/5]); Nibbles (Moron, 3/4/3); Cheatball (Lame, 6/1/3)
- Total Points: 2
Y2K
- Cards in deck: 3
- Cards in hand: 0
- Cards on field: 1 — Marzipan (Smart, 3/5/2)
- Total Points: 5
Turn 8
CLAMBURGER: Final turn. Each player has one more move to make. First up is Super Sam.
SUPER SAM: I simply skip!
CLAMBURGER: Shadow Scythe.
SHADOW SCYTHE: Nothing I can do to catch up, really.
CLAMBURGER: Y2K.
Y2K: I move up to fight Homestar!
NYJOLE: Marzi has an advantage against Homestar. What stat will you increase?
Y2K: I'll go with +2 attack.
Wrestling Time
Smart has an elemental advantage over Moron. Y2K chooses +2 attack.
Homestar Runner has a higher speed stat. Therefore, he attacks first.
- Homestar Runner attacks Marzipan!
- 2 < 5
- Marzipan's defence is lowered to 4.
- Marzipan attacks Homestar Runner!
- 5 > 4
- Homestar Runner is defeated!
CLAMBURGER: Game over. Winner is Super Sam, followed by Y2K in second place, and Shadow Scythe in third place. You may claim your prizes.
Turn 7
CLAMBURGER: Only 6 moves remaining: next move goes to Super Sam.
SUPER SAM: I choose to move up Homestar!
CLAMBURGER: Homestar is able to move 4 spaces, but he must go through Pom Pom first. A battle has been initiated.
Wrestling Time
Moron has an elemental advantage over Silent. Super Sam chooses +2 attack.
They have equal speed stats, but Homestar Runner initiated the fight. Therefore, he attacks first.
- Homestar Runner attacks Pom Pom!
- 4 > 2
- Pom Pom is defeated!
CLAMBURGER: Y2K, you must move Pom Pom down 4 spaces. Homestar moves up an additional space and battle Sterrance.
Wrestling Time
Moron has an elemental advantage over Silent. Super Sam chooses +2 attack.
Homestar Runner has a higher speed stat. Therefore, he attacks first.
- Homestar Runner attacks Sterrance!
- 4 < 5
- Sterrance's defence is lowered to 4.
- Sterrance attacks Homestar Runner!
- 2 < 4
- Homestar Runner's defence is lowered to 3.
- Homestar Runner attacks Sterrance!
- 4 = 4
- Sterrance's defence is critical!
- Sterrance's defence is lowered to 3.
- Sterrance attacks Homestar Runner!
- 2 < 3
- Homestar Runner's defence is lowered to 2.
- Homestar Runner attacks Sterrance!
- 4 > 3
- Sterrance is defeated!
CLAMBURGER: Shadow Scythe, select a position for Sterrance to move down to: 3 spaces down.
SHADOW SCYTHE: Down-right all the way! Well, not all the way, but, I mean, like, three spaces down all the way. Down right. Downright three spaces all the way. There we go!
CLAMBURGER: Shadow Scythe, the time in which your turn is played has come. Select one of your cards to move.
SHADOW SCYTHE: I'll move Cheatball.
NYJOLE: You roll a 1.
SHADOW SCYTHE: Arble. I guess I'll move upleft...
LITSIL: Your turn, Y2K!
Y2K: I'll move Marzipan. I want her to fight Homestar again. I'm willing to take the risk of them breaking up for the umpteenth[sic] time.
CLAMBURGER: You have moved a 1.
Turn 6
NYJOLE: Go for it, Super Sam.
SUPER SAM: Might as well see if I can get to the top once more. Move Homeschool!
CLAMBURGER: Picking random virtual marble... B = 2.
SUPER SAM: Up I go, then.
Wrestling Time
Lame has an elemental advantage over Smart. Super Sam chooses +2 attack.
Homeschool Winner has a higher speed stat. Therefore, he attacks first.
- Homeschool Winner attacks Marzipan!
- 5 = 5
- Marzipan's defence is critical!
- Marzipan's defence is lowered to 4.
- Marzipan attacks Homeschool Winner!
- 3 = 3
- Homeschool Winner's defence is critical!
- Homeschool Winner's defence is lowered to 2.
- Homeschool Winner attacks Marzipan!
- 5 > 4
- Marzipan is defeated!
CLAMBURGER: Homeschool advances to the throne. Marzipan must move down 2 spaces. Shadow Scythe's move.
SHADOW SCYTHE: Yay! Now that Homeschool is up top, I can bust 'em with my Sterrance and get the phone.
NYJOLE: You roll a two.
SHADOW SCYTHE: Perfect! Now it's time to gain the throne as my own.
Wrestling Time
No elemental advantages.
Homeschool Winner has a higher speed stat. Therefore, he attacks first.
- Homeschool Winner attacks Sterrance!
- 3 < 5
- Sterrance's defence is lowered to 4.
- Sterrance attacks Homeschool Winner!
- 2 < 3
- Homeschool Winner's defence is lowered to 2.
- Homeschool Winner attacks Sterrance!
- 3 < 4
- Sterrance's defence is lowered to 3.
- Sterrance attacks Homeschool Winner!
- 2 = 2
- Homeschool Winner's defence is critical!
- Homeschool Winner's defence is lowered to 1.
- Homeschool Winner attacks Sterrance!
- 3 = 3
- Sterrance's defence is critical!
- Sterrance's defence is lowered to 2.
- Sterrance attacks Homeschool Winner!
- 2 > 1
- Homeschool Winner is defeated!
SHADOW SCYTHE: Yesss! I did it! Now Sterrance pwns the thrpne.
LITSIL: Super Sam, please pick the movement pattern of sending Homeschool downwards.
SUPER SAM: Down I go.
NYJOLE: Your move again, Y2K. What're you gonna do for yer turn?
Y2K: I'll move Pom Pom up.
CLAMBURGER: Your randomisation sequence equals 4. Pom Pom has been moved up to below the throne. End turn 6.
Turn 5
CLAMBURGER: Initiating turn 5. Super Sam, input decision.
SUPER SAM: Let's get my Homeschool up there.
LITSIL: You roll a 3. Pick your movement pattern!
SUPER SAM: I'll move him on up to besides Sterrance.
CLAMBURGER: Rotating... Shadow Scythe's move.
SHADOW SCYTHE: I'll draw Cheatball, my last card. Heeheehee, I now have a plan!
NYJOLE: Wow, Shadow. You went through all your cards.
SHADOW SCYTHE: The one I really needed just happened to be at the bottom...
LITSIL: Where to place it?
SHADOW SCYTHE: Dead center.
NYJOLE: {Places card} It's Y2K time! Go for it.
Y2K: Now that Marzipan's in the queen space, I'll draw Pom Pom and have him put on the far left.
JOSHUA: You can't choose what character is drawn from your deck. They're face down and picked randomly.
LITSIL: {Presses a button} Ironically, you randomly draw a Pom-pom. You wanted him on the far left, correct? {Places} Now it's turn 6 time.
Turn 4
CLAMBURGER: Initiating turn 4. First player to act is Super Sam.
SUPER SAM: Since I'm already up the top, I suppose I'll draw a card and plop it to the right of The Goblin.
CLAMBURGER: Randomising... Homeschool Winner selected. Card successfully placed. Current player rotates to Shadow Scythe.
NYJOLE: Ooh, shiny announcer robot. {Drools}
LITSIL: Uh, yeah.
SHADOW SCYTHE: I'll draw a card this time.
LITSIL: You draw Nibbles. Whereya gonna put it?
SHADOW SCYTHE: To the right of Homeschool, maybe?
NYJOLE: Sure thing. Now it's Y2K's turn! Go time.
Y2K: Move again. I cna't wait to fight Homestar!
CLAMBURGER: 1 is the minimum you can move. Wrestling match begins.
Wrestling Time
Smart has an elemental advantage over Moron. Y2K chooses +2 attack.
Homestar Runner has a higher speed stat. Therefore, he attacks first.
- Homestar Runner attacks Marzipan!
- 2 < 5
- Marzipan's defence is lowered to 4.
- Marzipan attacks Homestar Runner!
- 5 > 4
- Homestar Runner is defeated!
CLAMBURGER: Marzipan proceeds to the throne. Homestar must move down four spaces to the second row.
SUPER SAM: Aw, crap. I'll put him above The Goblin and Homeschool.
CLAMBURGER: End of turn.
Turn 3
LITSIL: It's your turn again, Supra Sam! Whatcha gonna do today?
SUPER SAM: I suppose I'll move my Homestar guy to the top spot.
NYJOLE: And since there's only one space left for you to move, you automagically get up there! Your turn, Shady Scythe.
SHADOW SCYTHE: Enough with the nicknames.
NYJOLE: Oh, alright...
SHADOW SCYTHE: Anyways, I'm gonna get Sterrance up there. Roll me a dice!
LITSIL: {Presses a button} Another 3 for you, scythey.
SHADOW SCYTHE: 'kay. I'll go upward, right-right-left.
NYJOLE: Y2K! It's your turn now.
Y2K: Move again.
NYJOLE: You get a 1. Where will you move? Remember, you can move both up and down.
Y2K: I know, but I choose to move up to fight Homestar!
CLAMBURGER: {plorp} Homestar's position successfully adjusted. New location below throne. Terminating current turn.
Turn 2
JOSHUA: {telprots in} So... let's get the next turn going! Super Sam: Draw or move? {telprots out}
SUPER SAM: I s'pose I'll aim for the top and move my pants along. Or card. Yeah.
NYJOLE: Wah! A telep-rot!
LITSIL: {Presses a button} You roll a 3. Choose your movement pattern!
SUPER SAM: I shall move to below the king via the route to the left of Marzipan!
NYJOLE: You got it. What'll you be doing, Shadow?
SHADOW SCYTHE: I'll move my Sterrance.
LITSIL: Okay. {Presses a button} You roll a 3. Where do you wanna move?
SHADOW SCYTHE: Left. Then right. Time to fight a Marzipan!
NYJOLE: Oh, cool. A battle! Let's do it.
Wrestling Time!
- STERRANCE:
E: Silent
A: 2
D: 5
S: 3
- MARZIPAN:
E: Smart
A: 3
D: 5
S: 2No elemental advantages found. Skipping to turn order.
Sterrance has a higher speed stat. Therefore, he attacks first.
- Sterrance attacks Marzipan!
- 2 < 5
- Marzipan's defense is lowered to 4.
- Marzipan attacks Sterrance!
- 3 < 5
- Sterrance's defense is lowered to 4.
- Sterrance attacks Marzipan!
- 2 < 4
- Marzipan's defense is lowered to 3.
- Marzipan attacks Sterrance!
- 3 < 4
- Sterrance's defense is lowered to 3.
- Sterrance attacks Marzipan!
- 2 < 3
- Marzipan's defense is lowered to 2.
- Marzipan attacks Sterrance!
- 3 = 3
- Sterrance's defense is critical!
- Sterrance attacks Marzipan!
- 2 = 2
- Marzipan's defense is critical!
- Marzipan attacks Sterrance!
- Sterrance's defense is critical.
- Sterrance is defeated!
Results:
- Marzipan won the match! She goes up 1 space.
- Oh, too bad, Sterrance! You go back 3 spaces. That's all the way to the bottom!
End Match!
SHADOW SCYTHE: No! My Sterrance! It died.
LITSIL: So, where will you put it now?
SHADOW SCYTHE: In the middle of the bottom, I guess.
NYJOLE: Okay, then. It's Y2K's turn now! What do you wanna do?
Y2K: I'll move.
LITSIL: {Presses a button} You roll a 1. Wheredya wanna go?
Y2K: To the upper left.
NYJOLE: Okay, done. Turn 3 times!
Turn 1
LITSIL: Super Sam! Do you want to draw a card?
SUPER SAM: No dice! I'll clearly move instead.
NYJOLE: Let's see... {Pushes a button.} You roll a 1. Where will you move?
SUPER SAM: I'll plop to the upper-right.
LITSIL: Cool, cool. So, Shadow, you gonna draw a card?
SHADOW SCYTHE: Absotively. {Draws a card}
{You draw The Goblin.}
SHADOW SCYTHE: Checkitout, a Goblin! I'll put it right by my Sterrance.
{The goblin appears right by Sterrance.}
NYJOLE: Alright. But, remember, since you drew a card, you can't move this turn.
SHADOW SCYTHE: Oh...
LITSIL: It's Y2K's turn! Draw or move, sir?
Y2K: Move.
NYJOLE: Got it. {Presses a button.} You roll a two. Whered'ya move?
Y2K: 2 spaces to the upper left.
Setup Process
NYJOLE: Welcome to H*RTCG's first game! Since I'm still not completely sure how the game will go about, like the syntax and format stuff, but we'll all manage. Right?
LITSIL: Okay, let's start! First, everyone draws a card.
- Shadow Scythe draws a Sterrance card. (Speed: 3)
- Super Sam draws a Homestar card. (Speed: 4)
- Y2K draws a Marzipan card. (Speed: 2)
NYJOLE: So, the order of turns is...
- Super Sam
- Shadow Scythe
- Y2K
LITSIL: First thing's first. The players now have to pick where they start. (To do this, put your card's name between the | and }} of one of the bottom spaces.)
SUPER SAM: I'll go with the second space from the left.
SHADOW SCYTHE: I want the center!
Y2K: Second from the right is mine.
NYJOLE: This game will be 8 turns long. Ready?
