Homestar Runner's Trading Card Game/games/1

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Contents

Playing Statistics

Players

Signups are closed.

Board Type

Six row Triangle — 8 turns

Rewards

  • First Place: "Grody Ethnic Food" Item card, 35 credits
  • Second Place: 15 credits
  • Third Place: 5 credits

The Game

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Players

Super Sam

Cards in deck: 2
Cards in hand: 0
Cards on field: 2 — Homestar Runner (Moron, 2/4/4); Homeschool (Lame, 3/3/4)
Total Points: 10

Shadow Scythe

Cards in deck: 0
Cards in hand: 0
Cards on field: 4 — Sterrance (Silent, 2/5/3); The Goblin (Silent, wildcard [3/2/5]); Nibbles (Moron, 3/4/3); Cheatball (Lame, 6/1/3)
Total Points: 2

Y2K

Cards in deck: 3
Cards in hand: 0
Cards on field: 1 — Marzipan (Smart, 3/5/2)
Total Points: 5

Turn 8

CLAMBURGER: Final turn. Each player has one more move to make. First up is Super Sam.

SUPER SAM: I simply skip!

CLAMBURGER: Shadow Scythe.

SHADOW SCYTHE: Nothing I can do to catch up, really.

CLAMBURGER: Y2K.

Y2K: I move up to fight Homestar!

NYJOLE: Marzi has an advantage against Homestar. What stat will you increase?

Y2K: I'll go with +2 attack.

Wrestling Time

versus

Smart has an elemental advantage over Moron. Y2K chooses +2 attack.

Homestar Runner has a higher speed stat. Therefore, he attacks first.

  • Homestar Runner attacks Marzipan!
    • 2 < 5
    • Marzipan's defence is lowered to 4.
  • Marzipan attacks Homestar Runner!
    • 5 > 4
    • Homestar Runner is defeated!

CLAMBURGER: Game over. Winner is Super Sam, followed by Y2K in second place, and Shadow Scythe in third place. You may claim your prizes.

Turn 7

CLAMBURGER: Only 6 moves remaining: next move goes to Super Sam.

SUPER SAM: I choose to move up Homestar!

CLAMBURGER: Homestar is able to move 4 spaces, but he must go through Pom Pom first. A battle has been initiated.

Wrestling Time

versus

Moron has an elemental advantage over Silent. Super Sam chooses +2 attack.

They have equal speed stats, but Homestar Runner initiated the fight. Therefore, he attacks first.

  • Homestar Runner attacks Pom Pom!
    • 4 > 2
    • Pom Pom is defeated!

CLAMBURGER: Y2K, you must move Pom Pom down 4 spaces. Homestar moves up an additional space and battle Sterrance.

Wrestling Time

versus

Moron has an elemental advantage over Silent. Super Sam chooses +2 attack.

Homestar Runner has a higher speed stat. Therefore, he attacks first.

  • Homestar Runner attacks Sterrance!
    • 4 < 5
    • Sterrance's defence is lowered to 4.
  • Sterrance attacks Homestar Runner!
    • 2 < 4
    • Homestar Runner's defence is lowered to 3.
  • Homestar Runner attacks Sterrance!
    • 4 = 4
    • Sterrance's defence is critical!
    • Sterrance's defence is lowered to 3.
  • Sterrance attacks Homestar Runner!
    • 2 < 3
    • Homestar Runner's defence is lowered to 2.
  • Homestar Runner attacks Sterrance!
    • 4 > 3
    • Sterrance is defeated!

CLAMBURGER: Shadow Scythe, select a position for Sterrance to move down to: 3 spaces down.

SHADOW SCYTHE: Down-right all the way! Well, not all the way, but, I mean, like, three spaces down all the way. Down right. Downright three spaces all the way. There we go!

CLAMBURGER: Shadow Scythe, the time in which your turn is played has come. Select one of your cards to move.

SHADOW SCYTHE: I'll move Cheatball.

NYJOLE: You roll a 1.

SHADOW SCYTHE: Arble. I guess I'll move upleft...

LITSIL: Your turn, Y2K!

Y2K: I'll move Marzipan. I want her to fight Homestar again. I'm willing to take the risk of them breaking up for the umpteenth[sic] time.

CLAMBURGER: You have moved a 1.

Turn 6

NYJOLE: Go for it, Super Sam.

SUPER SAM: Might as well see if I can get to the top once more. Move Homeschool!

CLAMBURGER: Picking random virtual marble... B = 2.

SUPER SAM: Up I go, then.

Wrestling Time

versus

Lame has an elemental advantage over Smart. Super Sam chooses +2 attack.

Homeschool Winner has a higher speed stat. Therefore, he attacks first.

  • Homeschool Winner attacks Marzipan!
    • 5 = 5
    • Marzipan's defence is critical!
    • Marzipan's defence is lowered to 4.
  • Marzipan attacks Homeschool Winner!
    • 3 = 3
    • Homeschool Winner's defence is critical!
    • Homeschool Winner's defence is lowered to 2.
  • Homeschool Winner attacks Marzipan!
    • 5 > 4
    • Marzipan is defeated!

CLAMBURGER: Homeschool advances to the throne. Marzipan must move down 2 spaces. Shadow Scythe's move.

SHADOW SCYTHE: Yay! Now that Homeschool is up top, I can bust 'em with my Sterrance and get the phone.

NYJOLE: You roll a two.

SHADOW SCYTHE: Perfect! Now it's time to gain the throne as my own.

Wrestling Time

versus

No elemental advantages.

Homeschool Winner has a higher speed stat. Therefore, he attacks first.

  • Homeschool Winner attacks Sterrance!
    • 3 < 5
    • Sterrance's defence is lowered to 4.
  • Sterrance attacks Homeschool Winner!
    • 2 < 3
    • Homeschool Winner's defence is lowered to 2.
  • Homeschool Winner attacks Sterrance!
    • 3 < 4
    • Sterrance's defence is lowered to 3.
  • Sterrance attacks Homeschool Winner!
    • 2 = 2
    • Homeschool Winner's defence is critical!
    • Homeschool Winner's defence is lowered to 1.
  • Homeschool Winner attacks Sterrance!
    • 3 = 3
    • Sterrance's defence is critical!
    • Sterrance's defence is lowered to 2.
  • Sterrance attacks Homeschool Winner!
    • 2 > 1
    • Homeschool Winner is defeated!

SHADOW SCYTHE: Yesss! I did it! Now Sterrance pwns the thrpne.

LITSIL: Super Sam, please pick the movement pattern of sending Homeschool downwards.

SUPER SAM: Down I go.

NYJOLE: Your move again, Y2K. What're you gonna do for yer turn?

Y2K: I'll move Pom Pom up.

CLAMBURGER: Your randomisation sequence equals 4. Pom Pom has been moved up to below the throne. End turn 6.

Turn 5

CLAMBURGER: Initiating turn 5. Super Sam, input decision.

SUPER SAM: Let's get my Homeschool up there.

LITSIL: You roll a 3. Pick your movement pattern!

SUPER SAM: I'll move him on up to besides Sterrance.

CLAMBURGER: Rotating... Shadow Scythe's move.

SHADOW SCYTHE: I'll draw Cheatball, my last card. Heeheehee, I now have a plan!

NYJOLE: Wow, Shadow. You went through all your cards.

SHADOW SCYTHE: The one I really needed just happened to be at the bottom...

LITSIL: Where to place it?

SHADOW SCYTHE: Dead center.

NYJOLE: {Places card} It's Y2K time! Go for it.

Y2K: Now that Marzipan's in the queen space, I'll draw Pom Pom and have him put on the far left.

JOSHUA: You can't choose what character is drawn from your deck. They're face down and picked randomly.

LITSIL: {Presses a button} Ironically, you randomly draw a Pom-pom. You wanted him on the far left, correct? {Places} Now it's turn 6 time.

Turn 4

CLAMBURGER: Initiating turn 4. First player to act is Super Sam.

SUPER SAM: Since I'm already up the top, I suppose I'll draw a card and plop it to the right of The Goblin.

CLAMBURGER: Randomising... Homeschool Winner selected. Card successfully placed. Current player rotates to Shadow Scythe.

NYJOLE: Ooh, shiny announcer robot. {Drools}

LITSIL: Uh, yeah.

SHADOW SCYTHE: I'll draw a card this time.

LITSIL: You draw Nibbles. Whereya gonna put it?

SHADOW SCYTHE: To the right of Homeschool, maybe?

NYJOLE: Sure thing. Now it's Y2K's turn! Go time.

Y2K: Move again. I cna't wait to fight Homestar!

CLAMBURGER: 1 is the minimum you can move. Wrestling match begins.

Wrestling Time

versus

Smart has an elemental advantage over Moron. Y2K chooses +2 attack.

Homestar Runner has a higher speed stat. Therefore, he attacks first.

  • Homestar Runner attacks Marzipan!
    • 2 < 5
    • Marzipan's defence is lowered to 4.
  • Marzipan attacks Homestar Runner!
    • 5 > 4
    • Homestar Runner is defeated!

CLAMBURGER: Marzipan proceeds to the throne. Homestar must move down four spaces to the second row.

SUPER SAM: Aw, crap. I'll put him above The Goblin and Homeschool.

CLAMBURGER: End of turn.

Turn 3

LITSIL: It's your turn again, Supra Sam! Whatcha gonna do today?

SUPER SAM: I suppose I'll move my Homestar guy to the top spot.

NYJOLE: And since there's only one space left for you to move, you automagically get up there! Your turn, Shady Scythe.

SHADOW SCYTHE: Enough with the nicknames.

NYJOLE: Oh, alright...

SHADOW SCYTHE: Anyways, I'm gonna get Sterrance up there. Roll me a dice!

LITSIL: {Presses a button} Another 3 for you, scythey.

SHADOW SCYTHE: 'kay. I'll go upward, right-right-left.

NYJOLE: Y2K! It's your turn now.

Y2K: Move again.

NYJOLE: You get a 1. Where will you move? Remember, you can move both up and down.

Y2K: I know, but I choose to move up to fight Homestar!

CLAMBURGER: {plorp} Homestar's position successfully adjusted. New location below throne. Terminating current turn.

Turn 2

JOSHUA: {telprots in} So... let's get the next turn going! Super Sam: Draw or move? {telprots out}

SUPER SAM: I s'pose I'll aim for the top and move my pants along. Or card. Yeah.

NYJOLE: Wah! A telep-rot!

LITSIL: {Presses a button} You roll a 3. Choose your movement pattern!

SUPER SAM: I shall move to below the king via the route to the left of Marzipan!

NYJOLE: You got it. What'll you be doing, Shadow?

SHADOW SCYTHE: I'll move my Sterrance.

LITSIL: Okay. {Presses a button} You roll a 3. Where do you wanna move?

SHADOW SCYTHE: Left. Then right. Time to fight a Marzipan!

NYJOLE: Oh, cool. A battle! Let's do it.

Wrestling Time!

versus

  • STERRANCE:

E: Silent
A: 2
D: 5
S: 3

  • MARZIPAN:

E: Smart
A: 3
D: 5
S: 2

No elemental advantages found. Skipping to turn order.

Sterrance has a higher speed stat. Therefore, he attacks first.

  • Sterrance attacks Marzipan!
    • 2 < 5
    • Marzipan's defense is lowered to 4.
  • Marzipan attacks Sterrance!
    • 3 < 5
    • Sterrance's defense is lowered to 4.
  • Sterrance attacks Marzipan!
    • 2 < 4
    • Marzipan's defense is lowered to 3.
  • Marzipan attacks Sterrance!
    • 3 < 4
    • Sterrance's defense is lowered to 3.
  • Sterrance attacks Marzipan!
    • 2 < 3
    • Marzipan's defense is lowered to 2.
  • Marzipan attacks Sterrance!
    • 3 = 3
    • Sterrance's defense is critical!
  • Sterrance attacks Marzipan!
    • 2 = 2
    • Marzipan's defense is critical!
  • Marzipan attacks Sterrance!
    • Sterrance's defense is critical.
    • Sterrance is defeated!

Results:

  • Marzipan won the match! She goes up 1 space.
  • Oh, too bad, Sterrance! You go back 3 spaces. That's all the way to the bottom!

End Match!

SHADOW SCYTHE: No! My Sterrance! It died.

LITSIL: So, where will you put it now?

SHADOW SCYTHE: In the middle of the bottom, I guess.

NYJOLE: Okay, then. It's Y2K's turn now! What do you wanna do?

Y2K: I'll move.

LITSIL: {Presses a button} You roll a 1. Wheredya wanna go?

Y2K: To the upper left.

NYJOLE: Okay, done. Turn 3 times!

Turn 1

LITSIL: Super Sam! Do you want to draw a card?

SUPER SAM: No dice! I'll clearly move instead.

NYJOLE: Let's see... {Pushes a button.} You roll a 1. Where will you move?

SUPER SAM: I'll plop to the upper-right.

LITSIL: Cool, cool. So, Shadow, you gonna draw a card?

SHADOW SCYTHE: Absotively. {Draws a card}

{You draw The Goblin.}

SHADOW SCYTHE: Checkitout, a Goblin! I'll put it right by my Sterrance.

{The goblin appears right by Sterrance.}

NYJOLE: Alright. But, remember, since you drew a card, you can't move this turn.

SHADOW SCYTHE: Oh...

LITSIL: It's Y2K's turn! Draw or move, sir?

Y2K: Move.

NYJOLE: Got it. {Presses a button.} You roll a two. Whered'ya move?

Y2K: 2 spaces to the upper left.

Setup Process

NYJOLE: Welcome to H*RTCG's first game! Since I'm still not completely sure how the game will go about, like the syntax and format stuff, but we'll all manage. Right?

LITSIL: Okay, let's start! First, everyone draws a card.

  • Shadow Scythe draws a Sterrance card. (Speed: 3)
  • Super Sam draws a Homestar card. (Speed: 4)
  • Y2K draws a Marzipan card. (Speed: 2)

NYJOLE: So, the order of turns is...

  • Super Sam
  • Shadow Scythe
  • Y2K

LITSIL: First thing's first. The players now have to pick where they start. (To do this, put your card's name between the | and }} of one of the bottom spaces.)

SUPER SAM: I'll go with the second space from the left.

SHADOW SCYTHE: I want the center!

Y2K: Second from the right is mine.

NYJOLE: This game will be 8 turns long. Ready?