Homestar Runner's Trading Card Game/games/2

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Contents

Playing Statistics

Players

Signups are closed.

Board Type

Seven row Triangle — 8 turns

Rewards

  • First Place: "Cool Shades" Item card, 40 credits
  • Second Place: 30 credits
  • Third Place: 10 credits

The Game

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Players

Color Printer

Cards in deck: 2
Cards in hand: 1 — Strong Badman (Lame, 4/3/3)
Cards on field: 1 — Space Captainface (Smart, 2/3/5)
Total Points: 4

Markie

Cards in deck: 1 (1 card neutralized)
Cards in hand: 0
Cards on field: 2 — Pom Pom (Silent, 4/2/4) Stinkoman (Cool, 4/4/2)
Total Points: 8

Super Sonic X

Cards in deck: 1 (1 card neutralized)
Cards in hand: 1 — The Cheat (Starnge, wildcard)
Cards on field: 2 — Strong Mad (Moron, 5/2/3) Strong Bad (Cool, 4/3/3)
Total Points: 0

Stinkoman K

Cards in deck: 0 (1 card neutralized)
Cards in hand: 0
Cards on field: 2 — Cheatball (Smart, 6/1/3) Pan Pan (Silent, [2/2/6]); 1-Up (Moron, 2/5/3)
Total Points: 0

Turn 7

MARKIE: It's Color Printer's turn!

Turn 6

MARKIE: COLOR PRINTER. Your turn.

COLOR PRINTER: Finally! Move Captainface plz!

MARKIE: 3 it is.

COLOR PRINTER: Up near the top! (Isn't that the only move available?)

MARKIE: Yeah. Also, I shall roll for Stinkoman. ...1. Crap. Okay Super Sonic, your turn.

SUPER SONIC X: I'll draw a new card.

JOSHUA: You draw The Cheat, the wildcard. Want to place him down?

SUPER SONIC X: Bottom left, magic person-changing host.

SHIM-SHAM-SAM: {yelling from audience} Hey guys! Check out this concept of time limits! It's... {gets hit by a flying taco}

THESTICK: {also shouting from the audience} It's when if players don't respond after a certain amount of time, their turn is skipped.

MARKIE: CALLING STINKOMAN K.

STINKOMAN K: I'll move Cheatball.

MARKIE: A 1.

STINKOMAN K: Then I'll take the left path.

Turn 5

MARKIE: And now we move to Color Printer again! Make ye move.

COLOR PRINTER: Move S.C.

ROONTUM: Just a 1. Move yer guy!

COLOR PRINTER: Upleft. Woo.

JOSHUA: I'm finding your randomizer severely questionable. .______.

COLOR PRINTER: Ooh, big words. I wonder what they all mean.[/reloaded]

SHADOW SCYTHE: I blame Flash and its Math.floor(Math.random)) feature.

MARKIE: 'Tis my turn yet? So...I'll draw a new card then. Gotta know how to do it though.

SUPER SAM: Gaspeau! I always use this thing to generate numbers and such. It's the least questionable randomiser you'll ever find! Anyway, assigning each card in your deck to a number, and drawing a random number between 1 and 4, I get a 1. Since Pom Pom was assigned to 1, I'll draw another random number, which is 4. So, you draw Pan Pan!

JOSHUA: Evil computer programs. The only way to be truly random is using real life objects in creative ways! (For me, I have these ever so convenient 1 - 6 game pieces that I can shuffle and select. And a bunch of coins.)

MARKIE: Wait a second, Super Sam. I can't draw Pan Pan. No two cards can be the same, soooooo if Coach Z is integer 2 and Stinkoman is 3, then I roll a die and it sez 3. So therefore I play Stinkoman on the space third from the left. I end my turn there.

SUPER SONIC X: I'll move SB again.

Wrestling Time

versus

No elemental advantages found. No stats are changed.

Pan Pan has a higher speed stat. Therefore, he attacks first.

  • Pan Pan attacks Strong Bad!
    • 2 < 3
    • Strong Bad's defense is critical!
    • Strong Bad's defense is lowered to 2.
  • Strong Bad attacks Pan Pan!
    • 4 > 2
    • Pan Pan is defeated!

MARKIE: Before SSX moves up another, Stinkoman K should move down Pan Pan to the bottom. Where to?

STINKOMAN K: Next to Stinkoman.

MARKIE: Where exactly?

STINKOMAN K: To the right of Stinkoman.

Wrestling Time

versus

No elemental advantages found. No stats are changed.

Pom Pom has a higher speed stat. Therefore, he attacks first.

  • Pom Pom attacks Strong Bad!
    • 4 > 3
    • Strong Bad is defeated!

MARKIE: Suepr Sonic X, move down three spaces!

SUPER SONIC X: Aw, burger. I'll pick the leftmost space.

STINKOMAN K: And it's my turn! I'll draw a card, Markie.

MARKIE: Seeing as if Stinkoman's eliminated from play, you draw 1-Up.

STINKOMAN K: Alright. I'll put 1-Up on the far right.

Turn 4

MARKIE: Okay, Color Printer, what'll it be, draw new card, or...nothing?

COLOR PRINTER: Meh, nothing.

NYJOLE: And, you get a point. {Ding.}

ROONTUM: Your turn, Markie! Go for it.

MARKIE: Let's move Pom-Pom to the top! HUP HUP HUP. {rolls die} A ONE?! It will have to do. {lands next to Space Captainface}

Wrestling Time

versus

No elemental advantages found. No stats are changed.

Space Captainface has a higher speed stat. Therefore, he attacks first.

  • Space Captainface attacks Pom Pom!
    • 2 = 2
    • Pom Pom's defense is critical!
    • Pom Pom's defense is lowered to 1.
  • Pom Pom attacks Space Captainface!
    • 4 > 3
    • Space Captainface is defeated!

MARKIE: Okay, Color Printer, you lost. Now move on down.

COLOR PRINTER: How far?

JOSHUA: One space for every speed stat. That's five. He can't challenge anybody on his way down.

COLOR PRINTER: Very right on the second from the bottom row.

JOSHUA: He can't reach there; Pan Pan is blocking his way.

COLOR PRINTER: Okay, second from the right on the second from the bottom row.

NYJOLE: This makes it Markie's turn! Do your stuff.

MARKIE: I do nothing because it's already Super Sonic X's turn.

SUPER SONIC X: Oh...yeah...games are played...I'll move the ol' Strongo Baddo.

MARKIE: {rolls a die} Three. Go for it.

SUPER SONIC X: I'll move him next to Pan Pan.

MARKIE: {moves Strong Bad} Turn's up. Finally we have Stinkoman K. The ball's in your court, draw or move?

STINKOMAN K: I'll move Pan Pan.

MARKIE: {rolls a die} A one. Seriously, I'm not cheating. I used the Defrag's RandGen method.

STINKOMAN K: Suuure...Then I'll just move a space up.

Turn 3

NYJOLE: Alright, CP. Let's get it on.

COLOR PRINTER: Forward thrust! (translation: Move Space Captainface!)

ROONTUM: You roll a total 5! Great jorb. All the way to the top you go!

NYJOLE: Now it's your turn, Markie. Go go go!

MARKIE: I'll take a risk and let Pom-Pom get moving. You roll the die since people might accuse me of cheating if I rolled my own.

CLAMBURGER: {plorp} Initiating randomisation sequence! Conclusion: your Pom Pom can move spaces to the total number of 2!

MARKIE: Well, crap. Let's just move him below Captain Spaceface here.

ROONTUM: Fine by me. And Color printer conveniently sprouts another point! Go, Super Sonic X.

SUPER SONIC X: I'll move the ol' Strongo Baddo!

NYJOLE: {Pressa button} Oh, a one. Move your juy.

SUPER SONIC X: I'll move Strong Bad ahead to the one open spot.

ROONTUM: Alrighty. Stinkoman K, it's your turn. Make your choices.

STINKOMAN K: I'm gonna move Pan Pan.

NYJOLE: You roll a 4. Where to move?

STINKOMAN K: The right space on the last row before the top.

MARKIE: {moves your card} So there's the end of Turn 3. Now we move on to Turn 4, where I hope Color Printer doesn't win. But it's fair game, right? RIGHT?!

Turn 2

NYJOLE: Color printer, your turn again! What'll ya do?

COLOR PRINTER: It's time to take off, Space Captainface! Full throttle towards the goal!

ROONTUM: {Button Press} You getsa 2. Go place!

COLOR PRINTER: Up-right, then up-left. Or up-left then up-right. Basically, the second circle on the third row.

NYJOLE: You got it. Now it's Markie's turn! Whattaya do?

MARKIE: Eh, move some Pom-Pom. Okay, since I'm a trial cardmaster, I get to roll a die. {rolls 2} Ah, crap! Going available direction upwards only. {moves card upward twice} Aaaaaaaaaaaaand I land right next to Cheatball. Oh crap! Again.

ROONTUM: Not quite!

NYJOLE: You actually land right on toppa Cheatball. Wrestle times!

Wrestling Time

versus

No elemental advantages found. No stats are changed.

Pom Pom has a higher speed stat. Therefore, he attacks first.

  • Pom Pom attacks Cheatball!
    • 4 > 1
    • Cheatball is defeated!

ROONTUM: Good call, Markie.

NYJOLE: It looks like Cheatball hasta go dooown. Move him down three spaces, Stinkokay.

STINKOMAN K: {sigh} Alright, then. Move him back to where he started. Second from the right on the bottom.

MARKIE: Moved! And I think Super Sonic X has to go next.

SUPER SONIC X: I'd like a new card on the ferld th- {pause} Er...The field.

NYJOLE: You don't have any cards to play on the field right now, so you'll have to either decide to draw or move. Remember, it takes up a whole turn to either draw a card, place a card, or move a card. So, you wanna draw?

JOSHUA: {pfoof} I'm pretty sure he wanted to draw a new card and place it down. You can do that in a single turn (but you can't move a card after drawing). The only reason it took two turns in my game against TotalSpaceshipGuy was because I messed up with the rules and didn't notice until it was too late. {pfoof}

NYJOLE: Oh. Okay.

ROONTUM: {Whispering} You owe me five ducks.

NYJOLE: Ahem... You draw a Stong Bood card. Wanna place it? If so, where?

SUPER SONIC X: I'll take the 2nd spot from the left. {pause} You say you have some ducks?

NYJOLE: Yeah, at home. Alright, it's Stinkokay's turn! Wha'll you do?

STINKOMAN K: Well, I won't take my risks with Cheatball...I'll draw a new card.

ROONTUM: Okay. {Presses a button} You get a Pan Pan! His random stats shall be 2/2/6. Quite a speed demon, there. Whereya gonna place him?

STINKOMAN K: To the left of Cheatball.

ROONTUM: And that concludes turn 2!

Turn 1

ROONTUM: Color printer goes first! Draw, or move Spacey?

COLOR PRINTER: Draw!

NYJOLE: You got it. {Presses a button.} A Strong Badman card! Wanna place it now? Either way, your turn ends afterwards.

COLOR PRINTER: I'm-a gonna save that guy.

ROONTUM: 'kay, your turn, Markie! What'll ya do?

MARKIE: Let's move our inflatable guy two spaces leftwards. {hop hop}

SUPER SONIC X: I think I can move three spaces, so I'll do so!

JOSHUA: {appears in a lightning bolt} Not so fast, you little sluglets! We can't have you running around disobeying the rules. {tosses Da Rules at both o' your heads} When moving a card across the field, you have to have the cardmaster randomly select a number between 1 and your speed stat for you to move! So let's undo this malarky, shall we?

{He pushes rewind, moving the cards back.}

JOSHUA: Okay Markie, let's do this. Pom Pom seems to have four speed points, so he rolls a... ONE! Oooh, too bad. Since there's only one spot for him to go, I'll move him for you.

{Pom Pom moves one space forward to the left.}

JOSHUA: And now Super Sonic X, Strong Mad has three speed stats, so he rolls a... one as well! I guess this isn't you guys' lucky day. Anyway, as he can only go to one location, I'll move him for you.

{Strong Mad moves on space forward to the right.}

JOSHUA: And now, Stinkoman K, it's your turn. Do you want to move your card or draw a new one from your deck? THE CHOICE IS YOURS!!! {disappears in a nuclear blast}

STINKOMAN K: I'll move up.

NYJOLE: Sorry! I fell asleep!

DARFON: {Offscreen} Suuure you did.

ROONTUM: {Presses a button} You get a 3. Where'll you gonna move?

STINKOMAN K: Third row to the top, far right.

NYJOLE: Okay. Done.

Setup Process

NYJOLE: Due to a couple complaints about only three of the eight people getting to play in the first round, we're starting a second game!

ROONTUM: This board is slightly bigger than the last one, so more people can play.

NYJOLE: Everyone, it's card drawing time! Let's see who draws what!

  • Stinkoman K draws a Stinkoman card (2 Speed)
  • Color Printer draws a Space Captainface card (5 Speed)
  • Super Sonic X draws a Strong Mad card (3 Speed)
  • Markie draws a Stinkoman card (2 Speed)

ROONTUM: Uh oh! Two players drew the same card. Both players re-draw!

  • Stinkoman K redraws a Cheatball card (3 Speed)
  • Markie redraws a Pom Pom card (4 Speed)

NYJOLE: It looks like Cheatball and Strong Mad have the same speed. Let's flip a coin to decide which one of them goes before the other. If heads, Cheatball goes first, and if tails, Strong Mad goes first.

{Nyjole flips a coin. It lands on tails.}

ROONTUM: Okay! It looks like the order of turns is going to be...

  • Color Printer
  • Markie
  • Super Sonic X
  • Stinkoman K

NYJOLE: So, Color printer goes first. What'll it be, draw or move?

COLOR PRINTER: Uh, don't I have to place my guy first? I'm gonna put Space Captainface third from the left.

NYJOLE: Oops! I guess I'm still new at this. Okay. Markie, where'll you be putting your guy?

MARKIE: Far right of the board, bottom row. Go inflatable ball! Or something.

JOSHUA: {fades in magically} Alright Super Sonic X, go place Strong Mad somewhere!

SUPER SONIC X: I'll take the spot on the far left, magic fadey-man!

STINKOMAN K: ...huh? What? My turn? Ok. I'll put Cheatball to the left of Pom Pom.

ROONTUM: Okay. Everyone's cards are set up now, so on with the first turn!