Homestar Runner's Trading Card Game/games/8

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Contents

Playing Statistics

Power Crunch and Any 20X6 Card for the winner

Players

Warning: 30 credit entrance fee

Board Type

Eleven-row Pentagon — 15 turns

Rewards

  • First Place: "Power Crunch" item card, any 20X6 card, 30 credits
  • Second Place: Any 20X6 card (other than the one chosen by the winner), 50 credits
  • Third Place: "Eyeball Pear" item card, 10 credits
  • Fourth Place: 30 credits
  • Fifth Place: 10 credits


The Game

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Players

Dennis Dunjinman

Cards in deck: 2
Cards in hand: 0
Cards on field: 2 - Nebulon (Lame, 3/2/5); Bozar (Strange, wildcard [3/1/6])
Total Points: 0

Super Sam

Cards in deck: 4
Cards in hand: 0
Cards on field: 1 - Homeschool Winner (Lame, 3/3/4)
Total Points: 2

Homsar R.

Cards in deck: 3
Cards in hand: 0
Cards on field: 1 - Strong Mad (Moron, 5/2/3)
Total Points: 0

Markie:

Cards in deck: 3
Cards in hand: 0
Cards on field: 1 - Stinkoman (Cool, 4/4/2), Coach Z (Lame, 3/4/3)
Total Points: 0

Marth 99:

Cards in deck: 0 - 1 card neutralized
Cards in hand: 0
Cards on field: 2 - Visor Robot (Strange, 4/4/2), Marshie (Lame, 4/1/5), Senor Cardgage (Strange, wildcard [4/1/5])
Total Points: 0

Turn 5

JOSHUA: Your move, Dennis.

DENNIS: Roll for Bozar.

JOSHUA: A four.

Wrestling Time

versus

No elemental advantages.

Bozar has a higher speed stat. Therefore, he attacks first.

  • Bozar attacks Homeschool Winner!
    • 3 = 3
    • Homeschool Winner's defence is critical!
    • Homeschool Winner's defence is lowered to 2.
  • Homeschool Winner attacks Bozar!
    • 3 > 1
    • Bozar is defeated!

SUPER SAM: Six spaces, down you go. You also get new stats: 4/1/5.

JOSHUA: Let's keep it going.

MARKIE: Move Coach Zig top right.

Wrestling Time

versus

No elemental advantages.

Nebulon has a higher speed stat. Therefore, he attacks first.

  • Nebulon attacks Coach Z!
    • 3 < 4
    • Coach Z's defence is critical!
    • Coach Z's defence is lowered to 3.
  • Coach Z attacks Bozar!
    • 2 < 3
    • Nebulon is defeated!

Turn 4

MARKIE: Dennis is up, once again.

DENNIS: Roll for Bozar.

MARKIE: A 3 it is.

SUPER SAM: I'm-a dancing all the way to the bank!

HOMSAR R.: Crap! Full speed ahead Strong Mad!!!

MARKIE: It's a 2.

HOMSAR R.: Above Marshiman!

MARKIE: Kay. I roll for Stinkoman...a 2. And I move him behind Strong Mad.

MARTH 99: Since Marshie can't really move, I'll draw my last card and stick him in the middle. Hit me with the stats, Fairie!

MARKIE: 4/1/5.

Turn 3

MARKIE: Turn three! Dennis is up.

DENNIS: Roll for Bozar.

MARKIE: {rolls} 4.

DENNIS: Up I go!

SUPER SAM: Let's see how far I can get Homeschool up.

CLAMBURGER: {boop} 4.

HOMSAR R.: I will move SM.

CLAMBURGER: {boop} 2.

HOMSAR R.: Abnove Stinkoman, I wanna be The Guy, too!

MARKIE: Crap, you deliberately blocked me! Well, let's see how you like it...when I DRAW THIS CARD! (Pom Pom assigned ID 1 / Coach Z ID 2 / Pan Pan ID 4) {roll} YES. IT'S COACH Z. Second left-most space. Because I better block somebody. Oh yeah. Ohhhhhhhhhhh yeah.

MARKIE: Anyways, next turn. Marth 99, you are ups.

MARTH 99: Movin' Marshie.

MARKIE: {rolls} 1.

MARTH 99: Aw, crackles. Move him here.

Turn 2

MARKIE: Turn 2 of 15! Dennis! Get me a danish!

DENNIS: I'm going to put Bozar down. Gimme da stats!

JOSHUA: Three attack, one defense, six movement!

MARKIE: Turn 2.2 of 15! Super Sam's turn.

SUPER SAM: Up I go.

CLAMBURGER: {boop} 2.

HOMSAR R.: I'll keep moving Strong Mad!

MARKIE: {rolls die} 2 for you.

HOMSAR R.: Move him above Stinkoman.

MARKIE: My turn! {rolls die} Alright! A 2! And it's really legitimate! Just like Kraft cheese. Alright. Moving Stinkoman.

MARTH 99: Im'a move Marshie.

(6 to 8 hours later...)

CLAMBURGER: {boop} 5.

MARTH 99: Next to Homeschool. I'm going this way! {Marshie went that way!}

Turn 1

MARKIE: Alright, as cardmaster, I declare this game AFOOT! Dennis, what would you like to do?

DENNIS: Roll for Neby.

MARKIE: Oh snap! You rolled a 1. And that is legitimate.

DENNIS: I'll go to Winner's place. For no reason.

MARKIE: Super Sam! It's your turn! Choose or be lazy or let Clamburger choose.

SUPER SAM: I'll move up Homeschool, and for the convenience of everything, I'll just let Clamburger roll.

CLAMBURGER: {boop} 3.

SUPER SAM: Up I go then!

MARKIE: Calling Homsar R.! You have just been selected to not be lazy! Whaddya wanna do?

HOMSAR R.: I'll move Strong Mad.

MARKIE: A 1! Again. And it's still legitimate.

HOMSAR R.: I move SM next to Nebulon.

SUPER SAM: {on a side note} Homsar R., remember to capitalise your name at the start of your talkings. I fixed the previous ones for you.

CLAMBURGER: Markie, your move.

MARKIE: Move Stinkoman. *rolls die* Well this stinks. A 2. Moving above Neby.

JOSHUA: Excardon me, Markie, but what stinks so bad about Stinkoman moving as fast as he can?

MARKIE: Well, it stinks. That's all I can say.

MARTH 99: I'll draw another card. VR isn't doing it for me.

MARKIE: SETUP PROCESS! Numbering your cards in order of their listing on your deck page, Visor Robot is number 3! Nebulon is eliminated from drawing because there's one on the field, so there are two candidates left: Marshie, ID 1, and Cardgage, ID 2. *rolls two-sided die* A one? You draw Marshie.

MARTH 99: Slap him down here next to VR.

Setup Process

SUPER SAM: Who wants a long game and big prizes?!

DIGIMASTER: Yeah count me in.

MARKIE: YES ME TOO. Sorry ladies, no quikmatches for you.

JOSHUA: After talking it over with Super Sam, there is now an entrance fee. $200 in prizes won't come cheap! You can change your mind and not compete if you want, but you should be able to afford it.

DENNIS: Of course not. But someone's gotta win something. I'd go for a shorter game but none of those are open.

HOMSAR R.: Can you give a card as an admission fee?

MARTH 99: There was a blank space so I thought I'd sign up. Finally!

SUPER SAM: The entrance fee has been deducted from everybody, so let's start this thang. Over to you, Clamburger.

CLAMBURGER: Activating opening turn determination sequence.

  • Super Sam draws a Homeschool Winner card. (Speed: 4)
  • Markie draws a Stinkoman card. (Speed: 2)
  • Dennis Dunjinman draws a Bozar card. (Wildcard)
  • Homsar R. draws a Strong Mad card. (Speed: 3)
  • Marth 99 draws a Visor Robot card. (Speed: 2)

CLAMBURGER: Dennis must draw again.

  • Dennis Dunjinman draws a Nebulon card. (Speed: 5)

CLAMBURGER: Order of play is Dennis, Super Sam, Homsar R., and by random selection, Markie, followed by Marth 99.

CLAMBURGER: Dennis Dunjinman, begin the game by placing one of the two cards in your hand.

HOMSAR R.: Don't you lose your turn if you don't move in 48 hours?

SUPER SAM: Yes. A talk page notification might be given at the 24 hour mark, but this isn't guaranteed.

JOSHUA: I think this clamburger is broken. *kicks* Anyway, Turn 1 doesn't begin just yet. Dennis, please place your Nebulon card down somewhere.

DENNIS: Over here. *slap*

SUPER SAM: I shall plop my Homeschool next to Nebulon.

Homsar R.: I'll put my Strong Mad on the opposite side of Nebulon.

Homsar R.: Supra Sam, you gotta' put Card after the name of the character.

MARKIE: Thine places his Stinkoman card next to Homeschool Winner! BWAHAHAHAHA.

MARTH 99: VR goes on the far right.