Homestar Runner Strategy Guide/Characters/Gunhaver
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< Homestar Runner Strategy Guide
Revision as of 07:25, 24 March 2006 by Clamburger (Talk | contribs)
Profile
Gunhaver needed help from Homestar and his "friends" to defeat Blue Laser and Black Laser, since somebody stole the other Cheat Commandos' gear! Gunhaver makes a great addition to your team with his great magic and attacks. He can also use Reinforcements' Justice Rocket Backpack Rocket Rocket later in the game, and that makes him a very, very powerful ally.
- CLASS: Offensive Mage
- WEAPON: Gun/Justice Rocket Backpack Rocket Rocket
- STRONG POINTS: Fighter, but still has good magic
- WEAK POINTS: Weak attacks in early game
Starting Stats
- HP: 350
- Attack: 56
- Defense: 20
- Strength: 57
- Agility: 50
- Luck: 26
- Charm: 45
- MP: 100
- Evasion: 50
- Normal Attacks:
- No Weapon: Gunhaver steals Homestar's leg and fires it for a weak laser if Homestar is in battle. If not, he throws a random party member (except Strong Mad) at the enemy.
- Gun Equipped: Gunhaver fires his gun wildly, then fires an accurate one.
- J.R.B.R.R. Equipped: Gunhaver ducks while the rocket shoots out at blinding speed and penetrates the target.
- Field Ability: Sniper Mode (The screen switches to full 3-D and allows you to fire at targets to knock them over, needed for some doors and fortresses)
- Special Abilities (LIst three special moves)
- Assault, 6 MP (Fires a machine gun that attacks all)
- Bazooka, 10 MP (A missile impacts the target and explodes, spreading gunpowder everywhere)
- Flamethrower, 5 MP (Shoots a barrage of flames, if used after Bazooka, damage is doubled)
Acquiring Gunhaver
As soon as you enter Blue Laser Territory from your Star Ship, he will join you.
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